Pages

Tuesday, December 10, 2013

Top 10: Hidden Gems

The video game industry has become mainstream. We are all aware of the Halo's and Grand Theft Auto's of the gaming world. It's a competitive business, and some titles will invariably be swept under the rug. Be it a product of marketing, lack of general appeal, or changing consumer needs, these are the best games that you have probably never played.


10. Castle Crashers


Developer: The Behemoth

Publisher: Microsft Game Studios,

Release: 2010

Castle Crashers is a side scroller beat em' up that incorporates light RPG elements. The vibrant graphics and whimsical tone blend perfectly to create a cartoon like atmosphere, while the nearly flawless game play mechanics provide an instantly addictive adventure.


What makes this game stand out from other side scrollers is the ability to play up to play four player co-op. Each player chooses from a number of pre-made characters, all with different strengths and abilities, that they may level up and customize as they see fit.

If you are looking for a light hearted adventure that will keep you and your friends busy for hours, this title is a must.

Why you Haven't Played It: Castle Crashers is an Indie game, only available as a digital download on XBOX Live, and PSN. Those who have had the pleasure of playing the game, most likely stumbled upon it randomly.


9. Pirates of the Carribean


Developer: Akella 

Publisher: Bethesda Softworks

Release: 2003

An action/role playing game that is loosely based on the Disney Franchise. The game follows the political upheaval as various countries vie for control of trade routes. Players take control of Captain Nathaniel Hawk, who must traverse the dangerous waters of the 17th century Caribbean and choose a side in the growing political struggles.

Pirates of the Caribbean preceded Assassins Creed III with it's spectacular naval combat. Hawk begins the game with a single small ship, but throughout the course of the game can acquire an armada to be used at his disposal. Players can play one faction against another, or go full on pirate, smuggling illegal goods, plundering cities, or ambushing military vessels.

Why you haven't played it: Pirates of the Caribbean was plagued by technical issues. The game would often crash without warning, leaving players to load their previous game. This caused obvious frustration for gamers. Also, pirate themed video games have never had a very large market. I had never even heard of this game until I found it hiding in a corner at the local rental place.


8. Thief: Deadly Shadows


Developer: Ion Storm Inc.

Publisher: Eidos Interactive (Now Square-Enix Europe)

Release: 2004

Ever play Oblivion, or Skyrim, as the thief class? I always enjoyed the stealth aspects of those games, but was frustrated that I would have to break character in order to progress in the game. Sure there were side quests associated with that type of class, but just try fighting a Daedric Lord with nothing but a dagger and leather armor. Thief: Deadly Shadows side steps traditional combat elements in favor of pure thieving goodness.

The game takes place in a fantasy world which resembles the Victorian Era and follows protagonist, and master thief, Garret who is contracted to steal two rare artifacts and subsequently becomes the target of political intrigue. Players must unravel the mystery of the Keeper prophecies while avoiding the wrath of city guards, assassins, and other worldly creatures who are task with capturing and killing the legendary thief.

Why you haven't played it: While Deadly Shadows admittedly gained more recognition than it's predecessors of the series, the game was over shadowed by more publicly known and action driven stealth games such as the Metal Gear Solid franchise.


7. Flashback: The Quest for Identity


Developer: Delphine Software

Publisher: U.S. Gold (U.S.), Sunsoft -(Japan)

Release: 1992

Flashback: The Quest for Identity is one of those rare classics that you've probably never even heard of, let alone played. Best Described as a Cinematic Platformer, this one combines a Prince of Persia style of game play with a Science Fiction story reminiscent of Total Recall

Players take control of Conrad B. Hart, an amnesiac agent of the Galaxia Bureau of Investigation. After waking up in a forest on the planet Titan, Conrad must embark on a journey for his own identity while uncovering an alien conspiracy to destroy Earth. 

Why you haven't played it: Internationally, Flashback: Quest for Identity was a huge success. It was actually listed in the Guinness Book of World Records as the best selling French game of all time. The game was kind of a big deal for a while, but for some reason it managed to slip under the radar here in the U.S. 

6. Vampire: The Masquerade 



Developer: Nihilistic Software (Redemption), Troika Games (Bloodlines)

Publisher: Activision

Release: 2000/2004

Vampire: The Masquerade is a unique set of games. The first game, Redemption, was a more traditional RPG that followed fledgling vampire Christoph Romuald from Dark Era Prague to modern day New York. It utilized an automated turn based attack system with the option to activate abilities on the fly, much like the D&D system used in Star Wars: Knights of the Old Republic.

The second game, Bloodlines, changes formats a bit and is more in line with modern day action and shooter games. The game play is fluid and everything takes place in real time. Despite the difference in combat, RPG elements still take center stage allowing the player to customize most aspects of their character, from original classes to skills gained throughout the course of the game. Bloodlines is similar to Modern Elder Scrolls games in this regard.

There's so much I can say about this series, and none of it would do it justice. Both games are fantastic in their own right. Despite the differences between the two, Bloodlines feels like a true sequel to Redemption, expanding upon the world and continuing the theme of its predecessor. Essentially these games are less about individual characters, and more about the world as a whole. Each game centers on newly formed vampires that must learn to survive not only the persecution of humanity, but also the almost tyrannical rule or an underworld government that dictates rules and regulations for supernatural beings.

Why you haven't played it: As I said, this is a unique set of games. I included them both because they are the only two that were made. Both have acquired a cult following over the years, but the franchise was never able to garner mainstream attention. I had never even heard of Redemption until it was given to me as a gift many years ago. Whatever the reason, these games never got the attention they deserved and are a must play for any RPG fan. Bloodlines is currently available on Steam, but Redemption is much harder to find. 

5. Legend of Grimrock


Developer: Almost Human Ltd.

Publisher: Almost Human Ltd.

Release: 2012

Being released just last year, Legend of Grimrock is by far the newest game on our list. Taking inspiration from classic role playing games of the 80's and 90's, LoG focuses more on it's dungeon crawling game play than on story.

Players begin by creating their own 1-4 person team from a list of character classes. This is the team that will be with you for the entire game, so choose wisely. Each character class has their own unique skills and abilities that can be further customized depending on equipment and skills chosen at at each character level. 

The premise of the game is simple. Location: An elaborate, booby trapped prison. The final resting place for criminals who are beyond redemption. The goal: Escape. Upon character creation, you are immediately thrust into an overwhelmingly large dungeon that is the setting for the entire game. There are no shops, no NPC's to guide you, and no reprieve from the constant danger. The player must be completely self sufficient in order to survive. 

This game manages to create a claustrophobic and frantic environment, and I can't stress this enough; there is no help in sight. Everything must be scavenged to keep you team on it's feet, from cave moss that can be used as food, to weapons pilfered from fallen corpses. The dungeon is divided into 10 levels, each more cunning and elaborate that the one before it. If you manage to reach the final level, you just might be in for a surprise.

Why you haven't played it: Much like Castle Crashers, Legend of Grimrock is an indie game, and outside of Fez, Braid, Super Meat Boy, etc, many indie games are criminally under appreciated.  

4. Icewind Dale 2


Developer: Black Isle Studios

Publisher: Interplay Entertainment

Release: 2002

Not for the casual or faint of heart. Icewind Dale 2 is an old school RPG based on D&D rules and is a predecessor to games such as Neverwinter Nights, Star Wars: Knights of the Old Republic, and Dragon Age.

Set in the spacious tundra of Icewind Dale, IwD2 is one of several games, along with the Neverwinter Nights and Baldur's Gate games, that represent the Forgotten Realms world of Toril. In each of these games, players take control of characters who are a small part of a much larger world. This is one of the games strong points. You don't control a legendary hero who is destined to save all of humanity, you are simply a group of people who find themselves on a quest.

As with other games of the genre, character development is key here and players are given an overwhelming number of options. The characters are your own, and elements of the story and game play will vary according to your choices. For example a righteous, law abiding Paladin will conduct his or her self much differently than their evil Drow counterpart. It's all about playing the game that you want to play, and crafting events as you see fit.

Why you haven't played it: Key word here is "Accessibility". The game mechanics are fairly complex and those who are unfamiliar with the D&D table top rules will find a very steep learning curve waiting for them.

3. Dwarf Fortress

Developer: Tarn Adams (Independent Developer)

Publisher: Bay 12 Games

Release: Sometime, perhaps.

I've decided against including a video for this game, and anyone familiar with Dwarf Fortress will understand why. This may the the most frustratingly fascinating game I've ever played. In fact, i'm not really even sure how to explain it, but lets give it a shot.

Dwarf Fortress can best be described as a top down, Dwarf simulator. The goal is to guide your clan to survival and prosperity. This is much....MUCH easier said than done. Each game world is randomly generated, and the player must guide every action of his clan, from building shelter to gathering food to crafting weapons to setting up businesses and shops to just about every activity that can be imagined. Even eating, sleeping, and making little dwarves are primary concerns. 

Along with dictating the actions of the clan, each dwarf has his or her own skills, preferences, and personalities which must be catered to and taken advantage of. For example, a dwarf with an affinity for mining would be ill placed as a cook in the dining hall. Furthermore, each dwarf increases his skills based on the activity he or she performs. 

The difficulty with this game is multi-tiered. As I said before, sustenance is a real concern and must be provided lest your clan starves to death. That, however, is merely an immediate concern. Pretty much everything in the game can kill you. If you dig too deep in unstable ground, a cave-in can easily wipe out your miners. If you forget to train a military, you are open to attacks from other clans. In one particular case, one of my craftsmen created a work of art that defined his career. Afterwards, he became so depressed that he had reach his crowning achievement....that he committed suicide. I've seen dwarves become so unhappy that they actually became serial killers and started murdering other clan members. I couldn't make this up if I tried.

Anyway, back to my lack of video. This game doesn't have graphics. Let me repeat that. This game. Does not have. Graphics. The entire game is presented in ASCII format, and every item is given a colored number or letter as a visual representation. Luckily there are graphics packs that can be downloaded but don't expect any award winning visuals. 

Now that we've gotten the oddities of this game out of the way, I need to make something clear. Anyone who takes the Dwarf Fortress challenge and subjects themselves to the insanity that is this game will discover one of the deepest, most addicting, and most fascinating game play experiences of their life.

Why you haven't played it: Quite simply the game isn't finished. Furthermore, you may never see a finished version. Don't get me wrong, the game hasn't been abandoned. Developer Tarn Adams has stated that this game is his life's work and even he may not finish it in his lifetime. Regardless, the game is entirely free to download and to play in it's current form and every aspect is so amazing you would never know it was unfinished. 

Warning: Before undertaking Dwarf Fortress, be prepared to read/watch several hours of tutorials.

2. Advent Rising


Developer: GlyphX Games

Publisher: Majesco

Release: 2005

During the height of Xbox popularity, Halo was king. It was a phenomenon that refused to be toppled by it's competitors. In the midst of our obsession with Master Chief and the Covenant, one game appeared from the shadows in a vain attempt to dethrone the reigning champ, only to be lost in the shuffle.

It's hard to look at Advent Rising and not draw comparisons to Halo. They're both Sci-Fi shooters with a solitary human fighting an alien race. Even the character designs are similar. The differences, however, lay in story and game play. While Halo is a traditional shooter, Advent Rising breaks some traditions and adds a much deeper experience.

Navy Pilot Gideon Wyeth find himself on the business end of an alien invasion after a space station is attacked and his brother, or girlfriend (depending on your decision) is killed. What follows is a breakneck adventure through space and a retelling of humanity's origins. 

Advent Rising wasn't just a shooter. It was an action game that encompassed various forms of combat. Initially Gideon has access to standard weaponry, including hand-to-hand combat, but eventually gains a multitude of powers to be used at his disposal. 

As great as the game play was, it's the story that stands out most. In a surprising twist, the game actually has a strong religious element that explores the untold story of the Book of Genesis, and the untapped power of God's chosen race. 

Although the game was originally intended as a trilogy, GlyphX Games pulled a 180 and decided to invest their efforts in handheld games, cancelling their plans for future sequels.

Why you haven't played it: Halo.


1. DayZ


Developer: Dean "Rocket" Hall

Publisher: Bohemia Interactive (Arma 2, DayZ Standalone)

Release: 2012, No current release date for the Standalone.

Speaking of phenomenons, it's not everyday that a MOD to a game that few have heard of gains critical acclaim. In case you have been living under a rock, this mod is called DayZ.

DayZ is actually quite simple. It's essentially a survival horror game that breaks conventions and tries something new. Something we have all dreamed about. Something nobody else had the guts to try. The results are indisputable. With roughly 1.7 Million active players, and a standalone title in heavy development, DayZ has become an overnight success that has only begun to scratch the surface of it's potential.

The first time you load up DayZ you might think to yourself, "Ok, it's a shooter. What's the big deal?" That initial reaction is short lived once you realize your character is hungry, thirsty, has a horde of zombies on his ass and bullets whizzing by his head. 

The brilliance of the game is it's simplicity, an aspect that is perfected by it's incredible design and addicting game play. The goal is simply to survive, but the game offers a ton of options and a 0% success rate. Everybody dies in DayZ, and it's an easy task to accomplish.

The game has two key mechanics that really make it work. First is the incorporation of a permadeath system. Your character starts on the beach, in a random spot on the map and you have to traverse inland in order to gather supplies. Regardless of what you accomplish during your time as a survivor, death is permanent. Upon dying, you restart the game as a new character at a random spot on the beach.

The second component is that DayZ is entirely multi-player at all times. If at any time you stumble across another player, you are able to kill them and loot their bodies, and vice versa. This component adds a sense of danger that I've never experienced in a game. The world is huge, and entirely open to explore, but you are always aware that at any moment you may hear a sniper round being fired in the distance a moment before your screen goes black.

The result is a highly competitive experience where few people are what they seem. DayZ manages to create a realistic world where everyone is fighting for their own survival. I often find myself thinking, "This is what a zombie apocalypse would actually be like." As in real life, there is safety in numbers, and anyone wandering through the world of Chenaurus alone is not long for this world.

Why you haven't played it: The standalone game is still in development. All of the hype is about the mod for military simulator Arma 2. That's what people have been playing. This mod is free, and the game Arma 2: Operation Arrowhead is easily available through digital download. The problem is that DayZ can be a little tricky to get running. My initial attemp resulted in a lot of frustration and wasted time. Fortunately, there are programs such as DayZ Commander that will automatically download and install everything you need.


What are some of your hidden gems? Is there a game or franchise you feel never got the recognition it deserved? Leave a comment below. 

For questions or requests, please email us at devolutionofvideogames.gmail.com.

As always, check back with The De-evolution of Video and don't forget to subscribe and follow us on Facebook!







Monday, December 2, 2013

Gamer Girl of the Month: December

Well folks the holidays are upon us, and most of us have been scrambling to get our hands on one of the newest consoles that hit the market in the last few weeks. Indeed, it's a good time to be a gamer. But in between shopping sprees and scouring the internet for the latest release dates, let take a moment to recognize a woman whose dedication to the gaming community has made these games possible.

Behind every great Spartan, there is a great woman.Though the majority of her work takes place behind the scenes, fans can get a good look at this industry leader every time they pop in a copy of Halo 4With a resume befitting a true gamer, and a name straight out of a Metal Gear game, it is our pleasure to name December's Gamer Girl of the Month, Kiki Wolfkill.


Wolfkill began her career more than 16 years ago as a motion graphics and cinematic artist and it wasn't long before she was named Director of Art at Microsoft Game Studios. In her time at Microsoft, Wolfkill has overseen the graphic design of such A list titles as Fable, Gears of War, Mass Effect, Forza Motorsports 4, Project Gotham Racing, and the list goes on and on.

Through her vast experience in design, as well as production leadership, Wolfkill cemented her role in the gaming community when she was assigned the role of Executive Producer of arguably the largest and most influential franchise in gaming history: Halo.

"My personal perspective on female gamers is that a lot want to be pulled into a world and immersed in a story and a universe." Wolfkill said in an interview with The Huffington Post. "And I think that's something that has always been a part of Halo. We're always trying to tell a story with some emotional resonance."


As an advocate for female gamers, and along with 343 Industries studio head Bonnie Ross, Wolfkill has made a public cry to arms in the fight against misogynistic views in the gaming community. Encouraging women to "Keep their microphones on", Wolfkill has stated that industry leaders have a personal responsibility to address the treatment of female gamers in online communities.  

Wolfkill is currently an Executive Producer at 343 Industries and is hard at work on Halo 5. As well as production of the game, she oversees the trans media franchise that spans novels, comics, a web series, and an upcoming live action series produced by Steven Spielberg, and was recently featured in Fortune Magazine as one of "The 10 Most Powerful Women in Gaming"

On behalf of gamers, and Halo fans everywhere, we give Kiki Wolfkill an enthusiastic 21 Light Gun salute. 












Monday, November 25, 2013

Games We Want. NOW!

Remember that game that you loved? You know the one. It's the game that defines gaming for you. The game that opened your eyes to a world of adventure and excitement that you never new existed. The one that immediately comes to mind when someone mentions video games. The game you always seem to find your way back to when the shelves at Gamestop run dry during that summer time game drought. 

Unfortunately for us aging gamers, our childhood treasures are being forgotten and replaced by endless cash grabs, clones, and sequels. Day after day, year after year, we are subjected to a constant stream of sub-par, pre-packaged nonsense intended to milk the gaming community out of their hard earned money. "Enough!", I say.

Enough with the yearly Call of Duty sequels, enough with the minor environmental changes of Assassin's Creed, enough with the endless failed attempts at making a decent Fable, and enough with the destruction of a beloved franchise that is so horrendous it warranted a three part rant that launched this very site. 
http://deevolutionofvideogames.blogspot.com/2013/02/why-final-fantasy-sucks-part-1.html

Logically speaking, I understand the necessity of these aforementioned games. Some will make the valid argument that without the profit margins of these franchises, modern day video games may not be a viable business. 

Well today I'm not interested in logic. We are going to forget, for a moment, those hard truths that we have learned to live with. We are going back to our childhood, when profit margins and marketing campaigns didn't matter. All that mattered was that one game we lost ourselves in, and the pure unadulterated glee we felt at the announcement of a new adventure. 

These are not the games we need, but the games we deserve.


Final Fantasy 7 Remake

Alright, lets get one of the more obvious titles out of the way. For 15 years we have been enthralled with the city of Midgar and the battle of the Ancients. FF7 seemed to be the one perfect game to bridge the gap between the hardcore and the mainstream. It made Final Fantasy into a household brand, and is generally considered to be the best of the series.

FF7 is the first in the "PlayStation Trilogy", and I think we can agree that all three of these games (7-9) are great in their own respect, but FF7 holds a place in our hearts and minds as a representative of what Japanese RPG's were capable of. 


For years Square-Enix has teased us with the possibility of a remake, and year after year we are left waiting for the slightest chance that we will get to revisit this beloved world in a full HD remake. As if only to whet our appetites, Square-Enix even release an HD trailer that recreated the opening scenes of the original game.




The trailer was shown first as a Technical Demo on the show floor at the Square Enix Party 2005, and then again at E3 in 2006. For those not fortunate enough to have witnessed the showing at E3 first hand, the response from the crowd could only be described as unrestrained adulation. Now, seven years and and several sub par sequels later, we are still being yanked around by our apron strings. 

Quit playing with our emotions, Square Enix. There is a natural progression to things that should never be tampered with. The Cloud always comes before the Lightning.  


Half-Life 3

Does this one really need explanation? Half-Life 2 was a genre changing phenomenon that left anyone who played it clamoring for the next chapter. Sure we have been given spin-off games such as the Portal series, and the episodic adventures of Half-Life 2: Episodes 1, and 2, but the success of these spin-offs has only proved that the audience for Half-Life 3 is alive and well.

Currently Valve seems to have their hands full with modern franchises such as Dota, and Left 4 dead. The team has also been busy refining Steam and it's affiliated console the Steam Box, but how does the long awaited sequel to your most recognized franchise not demand your attention?

Recently, fans were finally given a reprieve when a trademark for Half-Life 3 was seemingly leaked by Valve. Unfortunately, the latest reports suggest that the trademark may have been the object of a hoax and fans will have to keep waiting patiently, and possibly indefinitely, for a true sequel.


A Pokemon Game for Adults

The Pokemon franchise suffers from a condition that plagues many of our childhood favorites; The series simply didn't evolve with it's audience.

To be fair, the Pokemon games are doing just fine. It is a series that has transitioned well to later generations of players. The problem is that many long time fans, dating back to the original Red/Blue versions, are now in their late 20's or early 30's. We still love these games, but we run the risk of being alienated by the simplistic game play and cartoon worlds. 

To be clear, no, I'm not talking about large breasted Pokemon trainers who violently murder one another and kick back at the end of the day with some booze and promiscuity, but the series is long overdue for a visual update. 

Drool.....
Let's take another page from this book and look at another beloved franchise. Who among us hasn't dreamed of a realistic, more mature Legend of Zelda? The idea is the same and while the younger audience doesn't have to be ignored, the older generation would appreciate a game that caters to their own wants and needs, and acknowledges the fact that we are the gamers that secured the success of these titles to begin with.


Star Wars: Knights of the Old Republic 3

Ok, so KOTOR 2 may have been questionable. While it wasn't necessarily a BAD game, it was plagued with technical issues and a weaker story than the first. Still, Obsidian picked up where Bioware left off and fleshed out the combat and leveling systems, making KOTOR 2 quite an enjoyable game.

The biggest problem with KOTOR 2? It was the last game in the series! For years fans have been waiting for a conclusion to the story of Revan and the fallen Jedi order. The ending of KOTOR 2 was ambiguous and unsatisfying and I, for one, couldn't wait for the next game to tie up all the lose ends. 

As with the other titles on this list, a new KOTOR game was benched in favor of newer titles. It didn't help that pre-production phases of KOTOR 3 went through development hell. Obsidian was all set to make the game, but it was subsequently put on "hold" by LucasArts due to layoffs.

But wait, Star Wars Fans. In case you've been living under a rock, you are probably aware that the Star Wars franchise has been acquired by Disney who have commissioned a butt-load of new games to be made. In fact, they have contracted BioWare (Creators of the original KOTOR) to make a new Star Wars RPG!!!

Oh man, I get chills just thinking about it. Could this finally be the long awaited KOTOR sequel? There has yet to be any confirmation on the nature of the game, but this may in fact be the droid we are looking for. 


Reinstate Star Wars: Galaxies

Speaking of Star Wars, does anyone remember a fantastic little game called Star Wars Galaxies? No, not the ridiculous mess the game devolved into after the "New Game Enhancements" took effect. I'm talking about the original, un-corrupted game and it's subsequent expansion pack, Jump To Light Speed.

Star Wars Galaxies was one of the best examples of an open game play experience. From the moment you walked out of the space port with your new, fully customized character, you realized that you had taken your first step into a larger world. 

The world was huge. Enormous. Gargantuan. Feel free to throw in any other synonyms for "big". The game areas consisted of sprawling cities that were seamlessly connected to vast areas of wilderness. There were no "zones" to transition back and forth from, and the only loading screens you saw were when you traveled to different planets. You heard me. Different. Planets.

Wanna spend your days as a moisture farmer on Tatooine? Go for. Establish and become mayor or your own city on Corusant? Sure, why not? Become a bounty hunter and take contracts on other players? Smuggle goods on your freighter? Follow the force and walk the long, lonely path to becoming a Jedi? HELL YES! 

The key here is freedom, and players were given an abundance. Indeed, the force was strong with this one. Unfortunately, Sony Online Entertainment felt that they could reach a larger audience by simplifying the game into what was essentially a Third Person Shooter. Fans did not react well.

It was as if a million voices cried out in unison, and then were silenced forever. Sorry. I'll try to cut back on the Star Wars quotes. Actually, I should do, or do not. There is no try. Damnit.

PRO TIP: Fans of the game can still play the original, pre-NGE version of Star Wars Galaxies via SWGEmu. Hardcore fans and programmers have been working for years to reverse engineer the game in it's original form. While still in alpha testing, a large majority of the game is up and running. For more information, check out SWGEmu.com


A NEW MMO

While we're on the topic, is anyone else getting sick of the current stream of MMO's? It's all kill and fetch, kill and fetch, run a dungeon, repeat. At this point, the setting doesn't really matter. Every MMO seems to be the same game repackaged in a new skin. Why do we keep paying for this?

I'm a big fan of fantasy and sci-fi, but enough is enough already. I'm burnt out on epic struggles and names I can't pronounce. Why can't we see something a little closer to reality? What about a historical MMO set in a particular, real world, time period?

I've always fantasized about an old west MMO, or something pirate themed. Or maybe a medieval setting with less focus on fantasy and more on history. The point is, we can only handle so many evil wizards or possessed kings before it starts wearing thin.

Really, I want MMO's to get back to their roots. Accessibility should not be a concern and the games should be catered to the hard core. Or, ya know.....zombies.

How do you feel about the current video game trends? Is there a long lost title that should be remade, or a sequel that's long overdue? Let us know in the comments below.

For questions or suggestions, please email us at devolutionofvideogames@gmail.com

For all things gaming, check back with The De-evolution of Video Games.






















  


Monday, November 11, 2013

Everything You Need to Know About Next Gen

The count down has begun. Unless you have been living under a rock, you are probably aware that this month marks the highly anticipated launch of next gen consoles by industry leaders Sony and Microsoft. I think it's safe to say that the majority of us have already made our choice of which console to purchase this holiday season, but for those who are on the fence, lets do a quick run down of the Xbox One, and PlayStation 4. 



Hardware and Graphics

I'm not a techie by any stretch of the imagination and we could spend all day talking about the subtle differences of the two systems. The simple fact is that the actual hardware only plays a small role in overall performance. Each individual factor is less important than how the system works as a whole. 

There are aspects of each console that are respectively better than it's competitor, but unless you have a degree in electronics, engineering, or software design, these aspects will probably mean very little. 

As an example, the specs of the PlayStation 3 were far superior to those of the Xbox 360. However, as a complete system, the 360 generally performed better (Especially in the beginning) due to software compatibility and greater accessibility by game designers. While the PS3 made a major come back in recent years (I'm not partial, I think both systems are fantastic) the 360 was a more stable system that generally produced better looking games with higher performance rates.

For the sake of brevity, lets just say that both systems are leaps and bounds ahead of their predecessors. Unfortunately, we can't really say which is better until we try them our for ourselves. For the techies out there, full system specs can be found here.

Features

This is where things start to get interesting. Both systems have come a long way in user accessibility and will tout a range of new features. Some are shared and some are unique to each system so lets try to break this down.  


FeatureXbox OnePlayStation 4
Optical Drive
Blu-Ray/DVD
Blue-Ray/DVD
Storage
500 GB Hard Drive
500 GB 5400 RPM
SATA II Hard Drive
External Storage
Yes, USB
No
Removable Hard Drive
No
Yes. Must be at least 
160 GB, thinner than 
9.5mm
Cloud Storage
Yes
Yes
Play As You Download
Yes
Yes
Remote Download
Yes
Yes
Account Access From 
Multiple Consoles
Yes
Yes
Mandatory Game Installs
Yes
No
Required Internet Connection
No, but required for
mandatory day one 
update.
No
Used Game Fee
No
No
Digital Game Sharing or
Gifting
No
No
Backwards Compatibility
No
No
Cross Game Chat
Yes
Yes
Controller Batteries
2 AA Batteries. 
Rechargeable Battery 
Packs Sold Separately.
Rechargeable (Built In)
Motion Control
Kinect 2
Duel Shock 4,
PlayStation Eye (Not
Included), PlayStation
Move (Not Included)
Second Screen
SmartGlass (Not Included) 
PS Vita (Not Included)
Voice Commands
Yes
Yes (TBA)
Subscription Service
Xbox Live
PlayStation Plus
USB
USB 3.0 (3 Ports)
USB 3.0 (2 Ports)
Live Streaming
Yes
Yes
Reputation Preservation
Achievements Will Be 
Transferred  
Trophies Will Be 
Transferred
Blue Tooth
No
Blue Tooth 2.1 (EDR)
Wi-Fi Direct (For Device
Connection)
Yes
No
Power Supply
External (Power Brick)
Internal

Created with the HTML Table Generator

Additionally, each system will have access to a variety of online features including standard online play, Netflix, Skype, Hulu Plus, and web browsers. The catch is that Microsoft will be charging fees for these services via paid subscriptions to Xbox Live Gold, while Sony is offering most of them for free. However, Microsoft will offer a larger variety of these apps such as the NFL app, and possibly ESPN and HBO Go.

Alright, enough with technicalities. Lets get to the good part. THE GAMES! Unfortunately we live in a world where not every game is available for every console, so if there's one game that will decide your choice of console, this part is very important.

Launch Date Titles

Xbox One

Assassin's Creed IV: Black Flag
Battlefield 4
Call of Duty: Ghosts
Crimson Dragon
Dead Rising 3
FIFA 14
Fighter Within
Forza Motorsport 5
Just Dance 2014
Killer Instinct
LEGO: Marvel Super Heroes
LocoCycle 
Madden NFL 25 
NBA 2K14
NBA Live 2014
Need For Speed: Rivals
Powerstar Golf
Ryse: Son of Rome
Skylanders: Swap Force
Zoo Tycoon
Zumba Fitness: World Party


PlayStation 4

Angry Birds Star Wars
Assassin's Creed IV: Black Flag
Battlefield 4
Blacklight: Retribution
Call of Duty: Ghosts
Contrast
DC Universe Online
DiveKick
FIFA 14
Flower
Injustice: Gods Among Us Ultimate Edition
Just Dance 2014
Killzone Shadow Fall
Knack
LEGO: Marvel Super Heroes
Madden NFL 25
NBA 2K14
NBA Live 2014
Need For Speed: Rivals
PlayRoom (Included with PS4, requires PlayStation Eye)
Resogun
Skylander Swap Force
Sound Shapes
Super Motherload
Trine 2: The Complete Story
Warframe


Confirmed Exclusive Titles

Xbox One
Crimson Dragon
Dead Rising 3
Fable Legends
The Fighter Within
Forza Motorsport 5
The Next Halo Game (Currently Untitled)
Killer Instinct
Kinect Sports Rivals
Powerstar Golf
Quantum Break
Ryse: Son of Rome
Sunset Overdrive 
Xbox Fitness


Playstation 4
Basement Crawl
DriveClub
Earth Defense Force
Everybody's Gone to the Rapture
Infamous Second Son
Kill Zone Shadow Fall
Knack
Mobile Suit Gundam 
N++
The Order: 1866
Resogun
Rime
Shadow of the Beast
Deep Down
The Playroom 

Keep in mind that these are only the games that have been confirmed as an exclusive and/or launch title. There are many MANY more games in production that will be released at a later date for each respective console. 

Personally, the decision between Dead Rising 3 and Infamous: Second Son is an excruciating one, but don't fret. If you still haven't decided, there are a few more things to consider.



Extras

The Xbox One will come packaged with a full headset, while the PS4 will only include ear buds. Each console will include a 14 day trail for their respective online services. The PlayStation 4 is being released on November 15th, while Xbox fans will have to wait until November 22nd, and the PS4 will set you back $399.00, a full $100 less than the Xbox One. 

The next great console war is nearly upon us. Which side will you chose?

Check back to The De-evolution of Video Games for all of your gaming needs. For the latest news, be sure to subscribe and follow us on Facebook. Please leave a comment in the area below. For questions or suggestions, email us at devolutionofvideogames@gmail.com.